SCREENSHOT SATURDAY :D
MAAAAJOR updates, including layered background graphics (FINALLY), parallaxing in certain areas, and oodles of little gameplay tweaks.
Let me know what you think!
Q:[AGRESSIVELY BREAKS ALL YOUR GAMES]
Ludum Dare 26: Minimalism! and Kongregate Badges >:(
My game from the latest Ludum Dare: MATAR!
Check it out and, if you submitted as well, please rate & comment!
This Ludum Dare went somewhat smoothly (aside from an error with a teleport script that took 45 minutes to figure out that I solved by removing one word). But I didn’t quite take 48 hours on this Ludum Dare…
We didn’t expect this. Gods Will Be Watching was our little minimalistic puzzle game for Ludum Dare 26, and we were happy with it, but, seeing it appearing it all over the internet, and receiving more than 10.000 plays per day was totally unexpected.
We are overwhelmed. Took us several days to recover from the 72 hours effort and being able to face all of the blog posts, tweets, mails, gameplays at youtube… we need to thank so many people!!!!
Here’s a selection of GWBW‘s unbelievable (at least for us) journey on the press:
Gods Will Be Watching Is The Saddest Survival Sim (Rock Paper Shotgun)
Gods Will Be Watching is a bleak, beautiful free survival sim (Eurogamer.net)
That’s a lotta press! Good job guys!
I’ve been working on shaders a bit today. Without a Unity pro license, I can’t have cast shadows, so I’m trying to do something that doesn’t have much shading but can still break up the shapes.
There are three parts to this. A color which tints the object to match the environment’s lighting. A rim light that isn’t actually cast by a light so that it just follows the camera around. And some very subtle shading on the undersides of the objects.
I’ll have a better idea of how well this works once I get a finished character and environment done.
Feesh and Businessman
I’m making an attempt at porting my game Feesh to Android/iOS.
It produced 8863 errors.
New personal record!
Well I managed to hack through most of them, so now I just have to implement touch controls and optimize and whatever else you have to do to make a mobile game.
As for Businessman, here’s the bar that the demo shall take place in:
Now here’s the same bar, but with a bunch of chairs in it:
and here’s the men’s bathroom:
As I said in a previous post, I still haven’t fleshed out a plot, but one of the “neat” scenarios I already have planned out and will take place in those screenshots.
I have a lot of scripts to write, because the only thing that works so far are the doors. Trust me, they’re neat.
Welp that’s my stuff for now; I’ll always be rambling on twitter here.
So I’ve been trying to keep up with a regularly scheduled Developer’s log and, well..you can see how well I’ve been doing that.
Anyways, here’s a post of my most recent project, Businessman. I have mostly visuals to show so far. The only real scripting I did was for rudimentary controls and a ‘system’ so that when you walk under something, it becomes transparent so that you can still see yourself.
So this shall be a stealth action game; haven’t thought up much of a plot, but I have thought up many neat scenarios. No idea how I’m going to link them together quite yet…
BUT I seem to be getting good feedback on the visual style on twitter, which is nice :D (and motivational).
The semi-orthogonal effect is achieved by making the field of view reeally low and scooting the camera way the hell back. I always tweak the scene’s Ambient Light (very important for making the scene look like it’s not from a game from the 90’s) and I add a lens flare every now and then. Because of the low field of view, the flares are gonna be hellas bright, so I usually adjust the brightness and/or the color. And that’s how I achieve the look! Oh, and don’t forget lightmaps.
Here’s an editor view:
Much thanks for reading, unless you didn’t, and just are reading this last line break. If that’s the case, shame on you. Who reads tumblr posts like that anyways? gosh
hey guy guys guys
so i know i’ve talked about feesh before but y’all should know that it’s live now
and also it’s completely free to play, but my buddy tj (tell him hi and stuff) gets paid just a little and heyo that’s a huge help
so if you like games, fish/feesh, and a hint of sanic, or none of the above, you should play it
anyway thanks bye
More stuff from that thing I’m making.
Here’s a list of resources, and tips on making sure you’re doing things the right way. Please note that I’m posting my favorite sources. If you have any other resource places you want to suggest, feel free to note me, and I’ll add them to the list. [I’m posting this so other people and I can easily access resources without looking for days] c:
This list will be updated every time I find a new good resource, so make sure that you check back if you’re really interested in resources.